Graduated in Musicology, I explore throughout my academic researches the infinite ways of expression offered by sound. Trained by renowned composers of electro acoustic and contemporary music, I focus my work on sound synthesis. Particularly specialized in the creation of soundscapes and drones, I apply my approach and technique in various fields as multimedia and audiovisual domains.

Very active in video game, I have more than 11 years of professional experiences. Passionate by the technical side as much as the artistic one and by the possibilities of expression offered by the video game and virtual environment, I worked on several projects at Ubisoft, Quantic Dream, DontNod, HeSaw. I have recently worked on the video game White Night distributed and published by Activision and have co-founded Parallel Studio. Our first Game Dark Days is edited by Oculus and has been released the 23th June 2016.