I am a Senior Sound Designer, co-founder of Parallel Studio, with 20 years of experience in multimedia and audiovisual production, primarily within the video game industry.
Graduated in Musicology, I developed a strong interest in sound and music as expressive and narrative tools. Trained by renowned composers in electroacoustic and contemporary music, my work initially focused on sound synthesis and experimental approaches to audio creation.
I have worked on multiple productions for major studios such as Ubisoft, Quantic Dream and DontNod Entertainment, acting as Audio Technical Director and Audio Lead, leading audio teams and overseeing end-to-end audio pipelines, while staying hands-on in production, from sound design and music creation to integration and in-game mixing.
Alongside game audio, I compose music for video games, audiobooks, and various narrative projects. In parallel, I founded the post-rock project Hanging Fields in 2021, exploring atmospheric and textural music outside interactive contexts.
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